Entertaiment is a consumer activity that encompasses all forms of textual art, external stimulus and requires an audience’s passivity. It can be scaled for an individual who chooses from a wide array of private entertainment products, or adapted for public banquets and performances designed to entertain thousands. It can transform activities such as fencing or archery from practical tools of hunting and war into spectator sports, or a game of football into a global television spectacle.
The power of entertainment is shown by the way a story such as Scheherazade, from the professional storytelling tradition, can inspire Rimsky-Korsakov’s orchestral work, Pasolini’s film adaptation and even innovative video games. It is often abbreviated to entmt on fliers or in industry news publications where space is an issue.